CryMP Client v25

Page:1  

  • Comrade

    The current Development client goes Official! 🚀 Here is a summary of changes. Details can be found on GitHub as usual: https://github.com/crymp-net/crymp-client/releases

    🎮 Gameplay & Animation Improvements

    - Massive pickup & throw system overhaul - New first-person and third-person pickup/throw animations - Fixed grenade model attachments in third-person, correctly attaching to the hand - Replaced thirdperson EMP grenade model with the correct one - Improved hold offsets for objects and vehicles - Carried objects now attach properly to players in third-person for smoother replication - Improved IK handling for vehicles, carried objects, projectiles, and AI - Added multiplayer fixes for constraints and carried object handling - Added new server cvars for pickup & throw tuning: - mp_pickupMassLimit - objects heavier than this value cannot be picked up - mp_pickupThrowMult - multiplier for object throw strength - mp_pickupMaxVehicleCollisions - carried vehicles are dropped after too many collisions - mp_netSerializeHolsteredItems - synchronize holstered items across clients - Better first-person and third-person animation synchronization - Fixed broken first-person weapon select animations - Fixed invisible FP weapons after parachuting - Added third-person spinning minigun barrel - Improved suit hit reaction effect - Improved vehicle glass physics

    👁️ First-Person Spectator Improvements

    - Now correctly uses proper zoom visuals and HUD behavior for Binoculars/Weapons - Added spectator support for pickup/throw interactions

    🌍 Multiplayer & Networking

    - Fixed sporadic player position desync issues on some servers - Added network stance validation for improved multiplayer consistency - Added server-controlled FPS limits - Added mp_fpsLimit cvar - Improved support for custom game modes - Added synchronized Time-of-Day transitions with smooth blending

    💬 Chat & HUD

    - Chat system improvements - Added private messaging support - Players can now be selected directly from the scoreboard for PMs - Added Tab PM target cycling - Added HUD scaling - Alt + Up Arrow → Increase HUD scale - Alt + Down Arrow → Decrease HUD scale - Alt + Right Arrow → Reset HUD scale - Improved HUD rendering, scaling, and Flash HUD behavior

    🖥️ Menus & UI

    - Added mp_language cvar - Restoring the last opened menu page when reopening the menu - Eliminated initial lag when opening/closing menus - Fixed DX10 black console issue - Fixed multiple UI issues caused by Alt-Tabbing

    ⚡ Engine, Physics & Stability

    - Integrated the full CryPhysics system into CryMP - Modernized and compiled with modern C++ - Improved overall physics performance and stability - Fixed articulated ragdolls freezing mid-air - Fixed crashes and hangs caused by oversized breakable grids - Improved physics handling for remote held objects - Tons of compiler warning fixes and general engine stability improvements

    🌐 Infrastructure & Connectivity

    - Added workarounds to restore connectivity for players from Russia - Migrated master server API fully to crymp.org domain

    ❤️ 8
  • Zi;

    Awesome work everyone as usual!

    ❤️ 1
  • TunSalat

    Nice 👍

    ❤️ 1
  • Hawk29897

    Impressive work, you guys.

    ❤️ 1
  • HipHipHurra

    Hi, did the /api/reg.php endpoint switch or change? Somehow I get an connection failed error.

    ❤️ 0
  • Comrade

    @HipHipHurra Master server endpoints are the same, but the old crymp.net domain no longer works. Everything has been migrated to the new crymp.org domain registered two years ago. Are you using the new domain?

    ❤️ 0
  • HipHipHurra

    Thx, yes now its switched. Mister helped me :) HotSpot! Server is also back :)

    ❤️ 1
Page:1